Teacher creates the room
The teacher signs in, creates one live room, and shares the room code or student link with the class.
Original Live Game - Unit 6
The teacher opens a real-life problem. Students submit a decision in English, the strongest answers become finalists, and the class votes for the best solution.
Game instructions
The class receives one Unit 6 problem. Every student writes a practical decision, the teacher chooses the strongest answers as finalists, and the group votes for the solution that gives the clearest advice.
The teacher signs in, creates one live room, and shares the room code or student link with the class.
Students sign in, enter the room code, write their name, and wait until the teacher launches the scenario.
The scenario is a real schedule, plan, advice, or decision problem connected to Unit 6.
Each answer must include a decision, a reason, and Unit 6 language such as should, could, will, be going to, or a future arrangement.
The teacher reads the answers, discusses strong language, and nominates two to four finalists for the class vote.
Students vote for the strongest decision. The winning answer becomes the class recommendation for that scenario.
Strong answer model
Olivia should protect the rehearsal because it is already confirmed. She could ask the producer to finish earlier, and she will call her mother if the evening plan changes.
Students must sign in before joining the room so the live answer is connected to a real class participant.
Scenario
The teacher will launch one situation. Read it, decide what the person should do, and submit one complete decision.
Your decision
Use Unit 6 language: future plans, confirmed arrangements, decisions with will, and advice with should or could.
Live answers
Teacher flow
Student language
Pedagogical product